With 3+ years of experience in Unity and 1 year in Godot, I specialize in crafting engaging gameplay systems and mechanics that feel smooth, responsive, and fun.
I bring a solid background in low-level C/C++ programming, which fuels my focus on performance optimization and systems-level design.
I also develop Android apps using Java, giving me cross-platform flexibility and deeper control over system resources.
Whether it's designing gameplay loops, building custom systems like inventory or pathfinding, or digging into engine internals — I approach every project with a hacker’s curiosity and a developer’s discipline.
I love turning creative ideas into polished, memorable, and replayable experiences. I enjoy collaborating with passionate teams to build games that players truly connect with.
Let’s build something fun. Something meaningful. Something players remember.